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Geforce GTX 1080 Ti vs Radeon RX 460

Intro

The Geforce GTX 1080 Ti uses a 16 nm design. nVidia has set the core speed at 1480 MHz. The GDDR5X RAM runs at a speed of 1376 MHz on this specific card. It features 3584 SPUs along with 224 Texture Address Units and 88 ROPs.

Compare those specs to the Radeon RX 460, which features a clock frequency of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and uses a 14 nm design. It is comprised of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Radeon RX 460 5595 points
Difference: 22034 (394%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Theoretically, the Geforce GTX 1080 Ti should perform much faster than the Radeon RX 460 in general. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 383616 (343%)

Texel Rate

The Geforce GTX 1080 Ti will be much (more or less 443%) better at AF than the Radeon RX 460. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 270480 (443%)

Pixel Rate

The Geforce GTX 1080 Ti is much (approximately 647%) faster with regards to anti-aliasing than the Radeon RX 460, and able to handle higher screen resolutions more effectively. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 112800 (647%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Radeon RX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Radeon RX 460
Manufacturer nVidia AMD
Year March 2017 August 2016
Code Name GP102 Polaris 11
Memory 11264 MB 4096 MB
Core Speed 1480 MHz 1090 MHz
Memory Speed 11008 MHz 7000 MHz
Power (Max TDP) 250 watts 75 watts
Bandwidth 495616 MB/sec 112000 MB/sec
Texel Rate 331520 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 3584 896
Texture Mapping Units 224 56
Render Output Units 88 16
Bus Type GDDR5X GDDR5
Bus Width 352-bit 128-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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