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GeForce GTX 1050 Ti vs Geforce GTX 680

Intro

The GeForce GTX 1050 Ti features clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 768 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

Compare that to the Geforce GTX 680, which features a GPU core clock speed of 1006 MHz, and 2048 MB of GDDR5 memory running at 1502 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
Geforce GTX 680 7650 points
Difference: 84 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Geforce GTX 680 195 Watts
Difference: 120 Watts (160%)

Memory Bandwidth

In theory, the Geforce GTX 680 will be 68% quicker than the GeForce GTX 1050 Ti in general, due to its greater bandwidth. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 77568 (68%)

Texel Rate

The Geforce GTX 680 should be a lot (more or less 108%) faster with regards to anisotropic filtering than the GeForce GTX 1050 Ti. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 66848 (108%)

Pixel Rate

The GeForce GTX 1050 Ti will be a lot (about 28%) faster with regards to AA than the Geforce GTX 680, and also will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 9088 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Geforce GTX 680
Manufacturer nVidia nVidia
Year October 2016 March 2012
Code Name GP107-400 GK104
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 1006 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 75 watts 195 watts
Bandwidth 114688 MB/sec 192256 MB/sec
Texel Rate 61920 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 768 1536
Texture Mapping Units 48 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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