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GeForce GTX 1050 Ti vs GeForce GTX 660 Ti

Intro

The GeForce GTX 1050 Ti comes with core clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

Compare those specs to the GeForce GTX 660 Ti, which uses a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory works at a frequency of 1500 MHz on this specific card. It features 1344 SPUs as well as 112 Texture Address Units and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 660 Ti 6013 points
Difference: 1721 (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

In theory, the GeForce GTX 660 Ti should be 26% quicker than the GeForce GTX 1050 Ti overall, due to its greater data rate. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 29312 (26%)

Texel Rate

The GeForce GTX 660 Ti will be much (more or less 66%) better at AF than the GeForce GTX 1050 Ti. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 40560 (66%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1050 Ti is the winner, by a large margin. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 19320 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 660 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year October 2016 August 2012
Code Name GP107-400 GK104
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 915 MHz
Memory Speed 7000 MHz 6000 MHz
Power (Max TDP) 75 watts 150 watts
Bandwidth 114688 MB/sec 144000 MB/sec
Texel Rate 61920 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 768 1344
Texture Mapping Units 48 112
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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