Compare any two graphics cards:
GeForce 825M vs GeForce GTX 1050 Ti
IntroThe GeForce 825M has a core clock frequency of 850 MHz and a DDR3 memory frequency of 900 MHz. It also uses a 64-bit memory bus, and makes use of a 28 nm design. It features 384 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare all of that to the GeForce GTX 1050 Ti, which features GPU clock speed of 1290 MHz, and 4096 MB of GDDR5 RAM running at 1750 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 48 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1050 Ti will be 696% quicker than the GeForce 825M overall, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 1050 Ti will be a lot (about 355%) faster with regards to anisotropic filtering than the GeForce 825M. (explain)
Pixel RateThe GeForce GTX 1050 Ti will be quite a bit (approximately 507%) better at anti-aliasing than the GeForce 825M, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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