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GeForce GTX 1050 vs GeForce GTX 860M

Intro

The GeForce GTX 1050 has a GPU clock speed of 1354 MHz, and the 2048 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 Texture Address Units, and 32 ROPs.

Compare those specs to the GeForce GTX 860M, which features a clock speed of 797 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 1152 SPUs, 96 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 860M 4340 points
Difference: 2317 (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 1050 75 Watts
Difference: 30 Watts (67%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1050 should theoretically be quite a bit superior to the GeForce GTX 860M in general. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 50688 (79%)

Texel Rate

The GeForce GTX 860M is much (about 41%) more effective at texture filtering than the GeForce GTX 1050. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 22352 (41%)

Pixel Rate

The GeForce GTX 1050 should be quite a bit (approximately 240%) more effective at FSAA than the GeForce GTX 860M, and should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 30576 (240%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 860M
Manufacturer nVidia nVidia
Year October 2016 March 12 2014
Code Name GP107-300 GM107
Memory 2048 MB 4096 MB
Core Speed 1354 MHz 797 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 45 watts
Bandwidth 114688 MB/sec 64000 MB/sec
Texel Rate 54160 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 640 1152
Texture Mapping Units 40 96
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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