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GeForce GTX 1050 vs Geforce GTX 760

Intro

The GeForce GTX 1050 uses a 14 nm design. nVidia has clocked the core frequency at 1354 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this card. It features 640 SPUs as well as 40 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Geforce GTX 760, which comes with a clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is made up of 1152 SPUs, 96 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Geforce GTX 760 5923 points
Difference: 734 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Geforce GTX 760 170 Watts
Difference: 95 Watts (127%)

Memory Bandwidth

The Geforce GTX 760, in theory, should perform quite a bit faster than the GeForce GTX 1050 overall. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 77568 (68%)

Texel Rate

The Geforce GTX 760 should be much (more or less 74%) more effective at AF than the GeForce GTX 1050. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 39920 (74%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1050 is superior to the Geforce GTX 760, by far. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 11968 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Geforce GTX 760
Manufacturer nVidia nVidia
Year October 2016 June 2013
Code Name GP107-300 GK104
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 980 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 75 watts 170 watts
Bandwidth 114688 MB/sec 192256 MB/sec
Texel Rate 54160 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 640 1152
Texture Mapping Units 40 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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