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GeForce GTX 1050 vs Geforce GTX 760

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has set the core speed at 1354 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this specific card. It features 640 SPUs along with 40 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Geforce GTX 760, which has a core clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is made up of 1152 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Geforce GTX 760 5923 points
Difference: 734 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Geforce GTX 760 170 Watts
Difference: 95 Watts (127%)

Memory Bandwidth

Performance-wise, the Geforce GTX 760 should in theory be much superior to the GeForce GTX 1050 in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 77568 (68%)

Texel Rate

The Geforce GTX 760 is much (approximately 74%) better at anisotropic filtering than the GeForce GTX 1050. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 39920 (74%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1050 is a better choice, by a large margin. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 11968 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Geforce GTX 760
Manufacturer nVidia nVidia
Year October 2016 June 2013
Code Name GP107-300 GK104
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 980 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 75 watts 170 watts
Bandwidth 114688 MB/sec 192256 MB/sec
Texel Rate 54160 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 640 1152
Texture Mapping Units 40 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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