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GeForce GTX 1050 vs Geforce GTX 760

Intro

The GeForce GTX 1050 features a GPU core clock speed of 1354 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the Geforce GTX 760, which uses a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 RAM runs at a frequency of 1502 MHz on this specific model. It features 1152 SPUs as well as 96 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Geforce GTX 760 5923 points
Difference: 734 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Geforce GTX 760 170 Watts
Difference: 95 Watts (127%)

Memory Bandwidth

The Geforce GTX 760, in theory, should perform much faster than the GeForce GTX 1050 in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 77568 (68%)

Texel Rate

The Geforce GTX 760 is quite a bit (about 74%) more effective at texture filtering than the GeForce GTX 1050. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 39920 (74%)

Pixel Rate

The GeForce GTX 1050 is a lot (approximately 38%) better at anti-aliasing than the Geforce GTX 760, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 11968 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Geforce GTX 760
Manufacturer nVidia nVidia
Year October 2016 June 2013
Code Name GP107-300 GK104
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 980 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 75 watts 170 watts
Bandwidth 114688 MB/sec 192256 MB/sec
Texel Rate 54160 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 640 1152
Texture Mapping Units 40 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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