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GeForce GTX 1050 vs GeForce GTX 980 Ti

Intro

The GeForce GTX 1050 features a GPU core speed of 1354 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 TAUs, and 32 Raster Operation Units.

Compare all of that to the GeForce GTX 980 Ti, which features a clock speed of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 384-bit bus, and makes use of a 28 nm design. It is comprised of 2816 SPUs, 176 Texture Address Units, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 1050 6657 points
Difference: 10463 (157%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti should be 193% quicker than the GeForce GTX 1050 overall, due to its greater bandwidth. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 221312 (193%)

Texel Rate

The GeForce GTX 980 Ti will be much (approximately 225%) better at texture filtering than the GeForce GTX 1050. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 121840 (225%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 980 Ti is a better choice, by a large margin. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 52672 (122%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year October 2016 June 2015
Code Name GP107-300 GM200
Memory 2048 MB 6144 MB
Core Speed 1354 MHz 1000 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 336000 MB/sec
Texel Rate 54160 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 640 2816
Texture Mapping Units 40 176
Render Output Units 32 96
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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