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GeForce 930M vs GeForce GTX 1050

Intro

The GeForce 930M uses a 28 nm design. nVidia has set the core speed at 928 MHz. The DDR3 RAM is set to run at a frequency of 900 MHz on this particular card. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

Compare those specs to the GeForce GTX 1050, which has GPU core speed of 1354 MHz, and 2048 MB of GDDR5 memory running at 1750 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce 930M 1490 points
Difference: 5167 (347%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce GTX 1050 should perform quite a bit faster than the GeForce 930M overall. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce 930M 14400 MB/sec
Difference: 100288 (696%)

Texel Rate

The GeForce GTX 1050 will be quite a bit (more or less 143%) faster with regards to AF than the GeForce 930M. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 31888 (143%)

Pixel Rate

The GeForce GTX 1050 will be a lot (about 484%) faster with regards to AA than the GeForce 930M, and also will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 35904 (484%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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GeForce GTX 1050

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M GeForce GTX 1050
Manufacturer nVidia nVidia
Year March 12 2015 October 2016
Code Name GM108 GP107-300
Memory 2048 MB 2048 MB
Core Speed 928 MHz 1354 MHz
Memory Speed 1800 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 75 watts
Bandwidth 14400 MB/sec 114688 MB/sec
Texel Rate 22272 Mtexels/sec 54160 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 43328 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 24 40
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 3300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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