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GeForce GTX 580 vs Radeon RX 460

Intro

The GeForce GTX 580 features a clock frequency of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also makes use of a 384-bit memory bus, and uses a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Compare those specifications to the Radeon RX 460, which makes use of a 14 nm design. AMD has set the core frequency at 1090 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this model. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 460 5595 points
GeForce GTX 580 4956 points
Difference: 639 (13%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 580 244 Watts
Difference: 169 Watts (225%)

Memory Bandwidth

In theory, the GeForce GTX 580 should be 72% quicker than the Radeon RX 460 overall, because of its greater bandwidth. (explain)

GeForce GTX 580 192384 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 80384 (72%)

Texel Rate

The Radeon RX 460 should be a lot (more or less 24%) faster with regards to AF than the GeForce GTX 580. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 11632 (24%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 580 is the winner, and very much so. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 19616 (112%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon RX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon RX 460
Manufacturer nVidia AMD
Year November 2010 August 2016
Code Name GF110 Polaris 11
Memory 1536 MB 4096 MB
Core Speed 772 MHz 1090 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 244 watts 75 watts
Bandwidth 192384 MB/sec 112000 MB/sec
Texel Rate 49408 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 512 896
Texture Mapping Units 64 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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