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GeForce GTX 550 Ti vs Radeon RX 470

Intro

The GeForce GTX 550 Ti makes use of a 40 nm design. nVidia has clocked the core frequency at 900 MHz. The GDDR5 RAM runs at a speed of 1026 MHz on this particular card. It features 192 SPUs as well as 32 Texture Address Units and 24 Rasterization Operator Units.

Compare all of that to the Radeon RX 470, which has a core clock frequency of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also uses a 256-bit memory bus, and makes use of a 14 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
GeForce GTX 550 Ti 1897 points
Difference: 9859 (520%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon RX 470 120 Watts
Difference: 4 Watts (3%)

Memory Bandwidth

In theory, the Radeon RX 470 should be 114% quicker than the GeForce GTX 550 Ti overall, due to its higher bandwidth. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 112704 (114%)

Texel Rate

The Radeon RX 470 should be quite a bit (more or less 312%) faster with regards to texture filtering than the GeForce GTX 550 Ti. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 89728 (312%)

Pixel Rate

The Radeon RX 470 should be a lot (approximately 37%) faster with regards to full screen anti-aliasing than the GeForce GTX 550 Ti, and will be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon RX 470 29632 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 8032 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon RX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon RX 470
Manufacturer nVidia AMD
Year March 2011 August 2016
Code Name GF116 Polaris 10
Memory 1024 MB 8192 MB
Core Speed 900 MHz 926 MHz
Memory Speed 4104 MHz 6600 MHz
Power (Max TDP) 116 watts 120 watts
Bandwidth 98496 MB/sec 211200 MB/sec
Texel Rate 28800 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 192 2048
Texture Mapping Units 32 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 1170 million 5700 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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