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GeForce GTX 550 Ti vs Radeon RX 470

Intro

The GeForce GTX 550 Ti comes with a clock frequency of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also makes use of a 192-bit memory bus, and makes use of a 40 nm design. It features 192 SPUs, 32 Texture Address Units, and 24 ROPs.

Compare those specs to the Radeon RX 470, which comes with a clock speed of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also features a 256-bit memory bus, and uses a 14 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
GeForce GTX 550 Ti 1897 points
Difference: 9859 (520%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon RX 470 120 Watts
Difference: 4 Watts (3%)

Memory Bandwidth

The Radeon RX 470 should in theory perform quite a bit faster than the GeForce GTX 550 Ti overall. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 112704 (114%)

Texel Rate

The Radeon RX 470 is quite a bit (more or less 312%) faster with regards to AF than the GeForce GTX 550 Ti. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 89728 (312%)

Pixel Rate

The Radeon RX 470 is a lot (approximately 37%) better at full screen anti-aliasing than the GeForce GTX 550 Ti, and capable of handling higher resolutions without losing too much performance. (explain)

Radeon RX 470 29632 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 8032 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon RX 470
Manufacturer nVidia AMD
Year March 2011 August 2016
Code Name GF116 Polaris 10
Memory 1024 MB 8192 MB
Core Speed 900 MHz 926 MHz
Memory Speed 4104 MHz 6600 MHz
Power (Max TDP) 116 watts 120 watts
Bandwidth 98496 MB/sec 211200 MB/sec
Texel Rate 28800 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 192 2048
Texture Mapping Units 32 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 1170 million 5700 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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