Compare any two graphics cards:
Radeon HD 5550 vs Radeon RX 470 4GB
IntroThe Radeon HD 5550 features a GPU core speed of 550 MHz, and the 512 MB of DDR2 memory runs at 400 MHz through a 128-bit bus. It also features 320(64x5) SPUs, 16 TAUs, and 8 ROPs.Compare those specs to the Radeon RX 470 4GB, which comes with a clock speed of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also uses a 256-bit bus, and uses a 14 nm design. It features 2048 SPUs, 128 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon RX 470 4GB should perform a lot faster than the Radeon HD 5550 overall. (explain)
Texel RateThe Radeon RX 470 4GB should be quite a bit (more or less 1247%) better at texture filtering than the Radeon HD 5550. (explain)
Pixel RateThe Radeon RX 470 4GB should be much (more or less 573%) more effective at anti-aliasing than the Radeon HD 5550, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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