Compare any two graphics cards:
Nvidia Titan X vs Radeon R9 280X
IntroThe Nvidia Titan X makes use of a 16 nm design. nVidia has clocked the core frequency at 1417 MHz. The GDDR5X RAM works at a frequency of 1251 MHz on this model. It features 3584 SPUs along with 224 Texture Address Units and 96 ROPs.Compare those specs to the Radeon R9 280X, which uses a 28 nm design. AMD has set the core frequency at 850 MHz. The GDDR5 memory works at a frequency of 1500 MHz on this specific model. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthAs far as performance goes, the Nvidia Titan X should in theory be quite a bit better than the Radeon R9 280X in general. (explain)
Texel RateThe Nvidia Titan X should be much (about 192%) more effective at anisotropic filtering than the Radeon R9 280X. (explain)
Pixel RateThe Nvidia Titan X should be quite a bit (approximately 400%) faster with regards to AA than the Radeon R9 280X, and should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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