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GeForce GTS 450 vs GeForce GTX 1060 3GB

Intro

The GeForce GTS 450 makes use of a 40 nm design. nVidia has clocked the core speed at 783 MHz. The GDDR5 memory works at a speed of 902 MHz on this model. It features 192 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare those specs to the GeForce GTX 1060 3GB, which comes with a GPU core clock speed of 1506 MHz, and 3072 MB of GDDR5 memory set to run at 2000 MHz through a 192-bit bus. It also is made up of 1152 Stream Processors, 72 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTS 450 1453 points
Difference: 10732 (739%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 14 Watts (13%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1060 3GB will be 241% quicker than the GeForce GTS 450 overall, due to its greater data rate. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 138880 (241%)

Texel Rate

The GeForce GTX 1060 3GB should be quite a bit (about 333%) more effective at anisotropic filtering than the GeForce GTS 450. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 83376 (333%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1060 3GB is a better choice, by a large margin. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 59760 (477%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 450

Amazon.com

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GeForce GTX 1060 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year September 2010 August 2016
Code Name GF106 GP106-300
Memory 512 MB 3072 MB
Core Speed 783 MHz 1506 MHz
Memory Speed 3608 MHz 8000 MHz
Power (Max TDP) 106 watts 120 watts
Bandwidth 57728 MB/sec 196608 MB/sec
Texel Rate 25056 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 192 1152
Texture Mapping Units 32 72
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 40 nm 16 nm
Transistors 1170 million 4400 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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