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GeForce GTX 1060 3GB vs Radeon R7 360

Intro

The GeForce GTX 1060 3GB has a core clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 192-bit memory bus, and makes use of a 16 nm design. It is comprised of 1152 SPUs, 72 Texture Address Units, and 48 ROPs.

Compare that to the Radeon R7 360, which features GPU core speed of 1050 MHz, and 2048 MB of GDDR5 memory running at 1625 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 48 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
Radeon R7 360 98 Sol/s
Difference: 192 (196%)

Ethereum Mining Hash Rate

GeForce GTX 1060 3GB 19 Mh/s
Radeon R7 360 10 Mh/s
Difference: 9 (90%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
Radeon R7 360 4110 points
Difference: 8075 (196%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 20 Watts (20%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1060 3GB should in theory be a lot better than the Radeon R7 360 in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 92608 (89%)

Texel Rate

The GeForce GTX 1060 3GB should be a lot (approximately 115%) more effective at anisotropic filtering than the Radeon R7 360. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 58032 (115%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1060 3GB is a better choice, by a large margin. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 55488 (330%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon R7 360
Manufacturer nVidia AMD
Year August 2016 June 2015
Code Name GP106-300 Tobago
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 1050 MHz
Memory Speed 8000 MHz 6500 MHz
Power (Max TDP) 120 watts 100 watts
Bandwidth 196608 MB/sec 104000 MB/sec
Texel Rate 108432 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 1152 768
Texture Mapping Units 72 48
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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