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GeForce GTX 1060 3GB vs GeForce GTX 980M

Intro

The GeForce GTX 1060 3GB has a core clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 192-bit memory bus, and uses a 16 nm design. It is comprised of 1152 SPUs, 72 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the GeForce GTX 980M, which features core speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs along with 96 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 135 (87%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 980M 9476 points
Difference: 2709 (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 20 Watts (20%)

Memory Bandwidth

The GeForce GTX 1060 3GB should in theory be much faster than the GeForce GTX 980M overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 68608 (54%)

Texel Rate

The GeForce GTX 1060 3GB should be a bit (more or less 9%) faster with regards to AF than the GeForce GTX 980M. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 8784 (9%)

Pixel Rate

The GeForce GTX 1060 3GB is just a bit (approximately 9%) faster with regards to FSAA than the GeForce GTX 980M, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 980M 66432 Mpixels/sec
Difference: 5856 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 980M
Manufacturer nVidia nVidia
Year August 2016 October 7 2014
Code Name GP106-300 GM204
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 1038 MHz
Memory Speed 8000 MHz 4000 MHz
Power (Max TDP) 120 watts 100 watts
Bandwidth 196608 MB/sec 128000 MB/sec
Texel Rate 108432 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 1152 1536
Texture Mapping Units 72 96
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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