Compare any two graphics cards:
VS

GeForce GTX 1060 vs Geforce GTX 690

Intro

The GeForce GTX 1060 has a GPU core clock speed of 1506 MHz, and the 6144 MB of GDDR5 memory is set to run at 2000 MHz through a 192-bit bus. It also is comprised of 1280 Stream Processors, 80 Texture Address Units, and 48 ROPs.

Compare all of that to the Geforce GTX 690, which features a GPU core clock speed of 915 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 1060 12359 points
Difference: 752 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Geforce GTX 690 300 Watts
Difference: 180 Watts (150%)

Memory Bandwidth

Theoretically, the Geforce GTX 690 should perform quite a bit faster than the GeForce GTX 1060 in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 187904 (96%)

Texel Rate

The Geforce GTX 690 will be a lot (about 94%) faster with regards to AF than the GeForce GTX 1060. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 113760 (94%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1060 is the winner, and very much so. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 13728 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1060

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1060 Geforce GTX 690
Manufacturer nVidia nVidia
Year July 2016 April 2012
Code Name GP106-400 GK104
Memory 6144 MB 2048 MB (x2)
Core Speed 1506 MHz 915 MHz (x2)
Memory Speed 8000 MHz 6008 MHz (x2)
Power (Max TDP) 120 watts 300 watts
Bandwidth 196608 MB/sec 384512 MB/sec
Texel Rate 120480 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 1280 1536 (x2)
Texture Mapping Units 80 128 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 16 nm 28 nm
Transistors 4400 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1060

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield