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GeForce GTX 1060 vs Geforce GTX 690

Intro

The GeForce GTX 1060 comes with a GPU core clock speed of 1506 MHz, and the 6144 MB of GDDR5 memory runs at 2000 MHz through a 192-bit bus. It also is comprised of 1280 SPUs, 80 Texture Address Units, and 48 ROPs.

Compare those specs to the Geforce GTX 690, which has a core clock frequency of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 1060 12359 points
Difference: 752 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Geforce GTX 690 300 Watts
Difference: 180 Watts (150%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 should be 96% faster than the GeForce GTX 1060 overall, because of its greater bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 187904 (96%)

Texel Rate

The Geforce GTX 690 will be much (about 94%) faster with regards to anisotropic filtering than the GeForce GTX 1060. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 113760 (94%)

Pixel Rate

The GeForce GTX 1060 will be quite a bit (approximately 23%) faster with regards to AA than the Geforce GTX 690, and will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 13728 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Geforce GTX 690
Manufacturer nVidia nVidia
Year July 2016 April 2012
Code Name GP106-400 GK104
Memory 6144 MB 2048 MB (x2)
Core Speed 1506 MHz 915 MHz (x2)
Memory Speed 8000 MHz 6008 MHz (x2)
Power (Max TDP) 120 watts 300 watts
Bandwidth 196608 MB/sec 384512 MB/sec
Texel Rate 120480 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 1280 1536 (x2)
Texture Mapping Units 80 128 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 16 nm 28 nm
Transistors 4400 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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