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GeForce GT 640 DDR3 vs GeForce GTX 1060

Intro

The GeForce GT 640 DDR3 features a clock speed of 900 MHz and a DDR3 memory speed of 1782 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It features 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare that to the GeForce GTX 1060, which comes with core speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 memory. It features 1280 SPUs along with 80 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GT 640 DDR3 1560 points
Difference: 10799 (692%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 1060 120 Watts
Difference: 55 Watts (85%)

Memory Bandwidth

In theory, the GeForce GTX 1060 should perform much faster than the GeForce GT 640 DDR3 overall. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 139584 (245%)

Texel Rate

The GeForce GTX 1060 is much (about 318%) more effective at texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 91680 (318%)

Pixel Rate

The GeForce GTX 1060 should be quite a bit (more or less 402%) faster with regards to full screen anti-aliasing than the GeForce GT 640 DDR3, and also capable of handling higher resolutions better. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 57888 (402%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 1060

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 1060
Manufacturer nVidia nVidia
Year June 2012 July 2016
Code Name GK107 GP106-400
Memory 2048 MB 6144 MB
Core Speed 900 MHz 1506 MHz
Memory Speed 3564 MHz 8000 MHz
Power (Max TDP) 65 watts 120 watts
Bandwidth 57024 MB/sec 196608 MB/sec
Texel Rate 28800 Mtexels/sec 120480 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 384 1280
Texture Mapping Units 32 80
Render Output Units 16 48
Bus Type DDR3 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 16 nm
Transistors 1300 million 4400 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 1060

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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