Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs GeForce GTX 1060
IntroThe GeForce GT 240 GDDR5 1GB has a core clock frequency of 550 MHz and a GDDR5 memory speed of 850 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It features 96 SPUs, 32 Texture Address Units, and 8 ROPs.Compare all that to the GeForce GTX 1060, which makes use of a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 RAM works at a frequency of 2000 MHz on this model. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1060, in theory, should be much faster than the GeForce GT 240 GDDR5 1GB overall. (explain)
Texel RateThe GeForce GTX 1060 is much (approximately 585%) better at texture filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateThe GeForce GTX 1060 is much (approximately 1543%) more effective at anti-aliasing than the GeForce GT 240 GDDR5 1GB, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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