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GeForce GTX 1060 vs GeForce GTX 750

Intro

The GeForce GTX 1060 makes use of a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 memory works at a frequency of 2000 MHz on this model. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 750, which makes use of a 28 nm design. nVidia has set the core speed at 1020 MHz. The GDDR5 RAM works at a speed of 1250 MHz on this model. It features 512 SPUs along with 32 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 750 3958 points
Difference: 8401 (212%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 1060 120 Watts
Difference: 65 Watts (118%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1060 should in theory be a lot better than the GeForce GTX 750 overall. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 116608 (146%)

Texel Rate

The GeForce GTX 1060 will be quite a bit (more or less 269%) faster with regards to anisotropic filtering than the GeForce GTX 750. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 87840 (269%)

Pixel Rate

The GeForce GTX 1060 is much (approximately 343%) better at full screen anti-aliasing than the GeForce GTX 750, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 55968 (343%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 750
Manufacturer nVidia nVidia
Year July 2016 February 2014
Code Name GP106-400 GM107
Memory 6144 MB 1024 MB
Core Speed 1506 MHz 1020 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 120 watts 55 watts
Bandwidth 196608 MB/sec 80000 MB/sec
Texel Rate 120480 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 1280 512
Texture Mapping Units 80 32
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 1870 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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