Compare any two graphics cards:
Geforce GTX 680 vs Radeon RX 480 4GB
IntroThe Geforce GTX 680 comes with a core clock frequency of 1006 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon RX 480 4GB, which comes with a core clock frequency of 1120 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit bus, and uses a 14 nm design. It features 2304 SPUs, 144 TAUs, and 32 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
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Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 480 4GB, in theory, should perform a bit faster than the Geforce GTX 680 in general. (explain)
Texel RateThe Radeon RX 480 4GB should be a lot (approximately 25%) more effective at anisotropic filtering than the Geforce GTX 680. (explain)
Pixel RateThe Radeon RX 480 4GB will be just a bit (about 11%) faster with regards to AA than the Geforce GTX 680, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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