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Geforce GTX 680 vs Radeon RX 480 4GB

Intro

The Geforce GTX 680 features core speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon RX 480 4GB, which comes with a GPU core clock speed of 1120 MHz, and 4096 MB of GDDR5 RAM set to run at 1750 MHz through a 256-bit bus. It also features 2304 Stream Processors, 144 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 480 4GB 25 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 9 (56%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 4GB 150 Watts
Geforce GTX 680 195 Watts
Difference: 45 Watts (30%)

Memory Bandwidth

The Radeon RX 480 4GB should theoretically perform a little bit faster than the Geforce GTX 680 overall. (explain)

Radeon RX 480 4GB 229376 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 37120 (19%)

Texel Rate

The Radeon RX 480 4GB should be quite a bit (approximately 25%) better at texture filtering than the Geforce GTX 680. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 32512 (25%)

Pixel Rate

The Radeon RX 480 4GB is a bit (about 11%) more effective at FSAA than the Geforce GTX 680, and should be capable of handling higher resolutions without losing too much performance. (explain)

Radeon RX 480 4GB 35840 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 3648 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon RX 480 4GB
Manufacturer nVidia AMD
Year March 2012 June 2016
Code Name GK104 Polaris 10
Memory 2048 MB 4096 MB
Core Speed 1006 MHz 1120 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 195 watts 150 watts
Bandwidth 192256 MB/sec 229376 MB/sec
Texel Rate 128768 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1536 2304
Texture Mapping Units 128 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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