Compare any two graphics cards:
VS

GeForce GT 640 DDR3 vs Radeon RX 480

Intro

The GeForce GT 640 DDR3 comes with a core clock frequency of 900 MHz and a DDR3 memory speed of 1782 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon RX 480, which has a core clock frequency of 1120 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 14 nm design. It features 2304 SPUs, 144 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GT 640 DDR3 1560 points
Difference: 11789 (756%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon RX 480 150 Watts
Difference: 85 Watts (131%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 480 should perform quite a bit faster than the GeForce GT 640 DDR3 overall. (explain)

Radeon RX 480 262144 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 205120 (360%)

Texel Rate

The Radeon RX 480 should be a lot (approximately 460%) more effective at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 132480 (460%)

Pixel Rate

The Radeon RX 480 should be quite a bit (approximately 149%) better at full screen anti-aliasing than the GeForce GT 640 DDR3, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon RX 480 35840 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 21440 (149%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 640 DDR3 Radeon RX 480
Manufacturer nVidia AMD
Year June 2012 June 2016
Code Name GK107 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 900 MHz 1120 MHz
Memory Speed 3564 MHz 8000 MHz
Power (Max TDP) 65 watts 150 watts
Bandwidth 57024 MB/sec 262144 MB/sec
Texel Rate 28800 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 384 2304
Texture Mapping Units 32 144
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 1300 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield