Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs Radeon RX 480 4GB
IntroThe GeForce GT 240 GDDR5 1GB uses a 40 nm design. nVidia has set the core frequency at 550 MHz. The GDDR5 RAM is set to run at a frequency of 850 MHz on this specific model. It features 96 SPUs as well as 32 TAUs and 8 ROPs.Compare all of that to the Radeon RX 480 4GB, which comes with core clock speeds of 1120 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2304 SPUs as well as 144 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 480 4GB, in theory, should perform quite a bit faster than the GeForce GT 240 GDDR5 1GB overall. (explain)
Texel RateThe Radeon RX 480 4GB will be quite a bit (more or less 816%) better at anisotropic filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateThe Radeon RX 480 4GB should be quite a bit (more or less 715%) more effective at anti-aliasing than the GeForce GT 240 GDDR5 1GB, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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