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GeForce GTX 980 Ti vs Radeon RX 480

Intro

The GeForce GTX 980 Ti has a clock speed of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 96 Raster Operation Units.

Compare all that to the Radeon RX 480, which uses a 14 nm design. AMD has set the core speed at 1120 MHz. The GDDR5 RAM runs at a frequency of 2000 MHz on this specific model. It features 2304 SPUs as well as 144 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon RX 480 13349 points
Difference: 3771 (28%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Radeon RX 480 280 Sol/s
Difference: 145 (52%)

Ethereum Mining Hash Rate

Radeon RX 480 27 Mh/s
GeForce GTX 980 Ti 22 Mh/s
Difference: 5 (23%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

The GeForce GTX 980 Ti should in theory be much faster than the Radeon RX 480 in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon RX 480 262144 MB/sec
Difference: 73856 (28%)

Texel Rate

The GeForce GTX 980 Ti will be just a bit (approximately 9%) faster with regards to anisotropic filtering than the Radeon RX 480. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon RX 480 161280 Mtexels/sec
Difference: 14720 (9%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 980 Ti is superior to the Radeon RX 480, and very much so. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 60160 (168%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon RX 480
Manufacturer nVidia AMD
Year June 2015 June 2016
Code Name GM200 Polaris 10
Memory 6144 MB 8192 MB
Core Speed 1000 MHz 1120 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 250 watts 150 watts
Bandwidth 336000 MB/sec 262144 MB/sec
Texel Rate 176000 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 2816 2304
Texture Mapping Units 176 144
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 8000 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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