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GeForce GTX 980 vs Radeon RX 480 4GB

Intro

The GeForce GTX 980 makes use of a 28 nm design. nVidia has clocked the core frequency at 1126 MHz. The GDDR5 memory works at a speed of 1750 MHz on this specific card. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.

Compare those specifications to the Radeon RX 480 4GB, which features a GPU core clock speed of 1120 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 256-bit bus. It also is comprised of 2304 SPUs, 144 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 480 4GB 25 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 5 (25%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon RX 480 4GB 267 Sol/s
Difference: 141 (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 4GB 150 Watts
GeForce GTX 980 165 Watts
Difference: 15 Watts (10%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 480 4GB should be 2% faster than the GeForce GTX 980 overall, because of its greater data rate. (explain)

Radeon RX 480 4GB 229376 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 5376 (2%)

Texel Rate

The Radeon RX 480 4GB is a bit (approximately 12%) faster with regards to anisotropic filtering than the GeForce GTX 980. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 17152 (12%)

Pixel Rate

The GeForce GTX 980 is a lot (about 101%) faster with regards to FSAA than the Radeon RX 480 4GB, and also will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon RX 480 4GB 35840 Mpixels/sec
Difference: 36224 (101%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon RX 480 4GB
Manufacturer nVidia AMD
Year September 2014 June 2016
Code Name GM204-400 Polaris 10
Memory 4096 MB 4096 MB
Core Speed 1126 MHz 1120 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 165 watts 150 watts
Bandwidth 224000 MB/sec 229376 MB/sec
Texel Rate 144128 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 2048 2304
Texture Mapping Units 128 144
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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