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GeForce GTX 980 vs Radeon RX 480 4GB

Intro

The GeForce GTX 980 has a GPU core speed of 1126 MHz, and the 4096 MB of GDDR5 memory runs at 1750 MHz through a 256-bit bus. It also is comprised of 2048 SPUs, 128 Texture Address Units, and 64 ROPs.

Compare all that to the Radeon RX 480 4GB, which uses a 14 nm design. AMD has clocked the core frequency at 1120 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this particular card. It features 2304 SPUs along with 144 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 480 4GB 25 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 5 (25%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon RX 480 4GB 267 Sol/s
Difference: 141 (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 4GB 150 Watts
GeForce GTX 980 165 Watts
Difference: 15 Watts (10%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 480 4GB is 2% faster than the GeForce GTX 980 in general, because of its greater data rate. (explain)

Radeon RX 480 4GB 229376 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 5376 (2%)

Texel Rate

The Radeon RX 480 4GB will be a little bit (approximately 12%) better at AF than the GeForce GTX 980. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 17152 (12%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 980 is a better choice, and very much so. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon RX 480 4GB 35840 Mpixels/sec
Difference: 36224 (101%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon RX 480 4GB
Manufacturer nVidia AMD
Year September 2014 June 2016
Code Name GM204-400 Polaris 10
Memory 4096 MB 4096 MB
Core Speed 1126 MHz 1120 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 165 watts 150 watts
Bandwidth 224000 MB/sec 229376 MB/sec
Texel Rate 144128 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 2048 2304
Texture Mapping Units 128 144
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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