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GeForce GTX 870M vs Radeon RX 480

Intro

The GeForce GTX 870M comes with core clock speeds of 941 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 RAM. It features 1344 SPUs along with 112 Texture Address Units and 24 Rasterization Operator Units.

Compare those specifications to the Radeon RX 480, which uses a 14 nm design. AMD has set the core speed at 1120 MHz. The GDDR5 memory is set to run at a frequency of 2000 MHz on this specific card. It features 2304 SPUs as well as 144 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GTX 870M 4770 points
Difference: 8579 (180%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
Radeon RX 480 150 Watts
Difference: 40 Watts (36%)

Memory Bandwidth

As far as performance goes, the Radeon RX 480 should theoretically be a lot superior to the GeForce GTX 870M overall. (explain)

Radeon RX 480 262144 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 166144 (173%)

Texel Rate

The Radeon RX 480 should be a lot (more or less 53%) better at texture filtering than the GeForce GTX 870M. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GTX 870M 105392 Mtexels/sec
Difference: 55888 (53%)

Pixel Rate

The Radeon RX 480 will be a lot (more or less 59%) faster with regards to AA than the GeForce GTX 870M, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon RX 480 35840 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 13256 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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Radeon RX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M Radeon RX 480
Manufacturer nVidia AMD
Year March 12 2014 June 2016
Code Name GK104 Polaris 10
Memory 3072 MB 8192 MB
Core Speed 941 MHz 1120 MHz
Memory Speed 4000 MHz 8000 MHz
Power (Max TDP) 110 watts 150 watts
Bandwidth 96000 MB/sec 262144 MB/sec
Texel Rate 105392 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1344 2304
Texture Mapping Units 112 144
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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