Compare any two graphics cards:
Radeon R9 M365X vs Radeon RX 480
IntroThe Radeon R9 M365X features a core clock frequency of 925 MHz and a GDDR5 memory speed of 1125 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 640 SPUs, 40 TAUs, and 16 Raster Operation Units.Compare all of that to the Radeon RX 480, which makes use of a 14 nm design. AMD has set the core speed at 1120 MHz. The GDDR5 memory works at a speed of 2000 MHz on this card. It features 2304 SPUs as well as 144 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon RX 480 should in theory be quite a bit superior to the Radeon R9 M365X in general. (explain)
Texel RateThe Radeon RX 480 should be much (about 336%) faster with regards to texture filtering than the Radeon R9 M365X. (explain)
Pixel RateThe Radeon RX 480 should be quite a bit (approximately 142%) faster with regards to AA than the Radeon R9 M365X, and will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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