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GeForce GTX 1080 vs GeForce GTX 570

Intro

The GeForce GTX 1080 makes use of a 16 nm design. nVidia has clocked the core frequency at 1607 MHz. The GDDR5X RAM is set to run at a frequency of 1251 MHz on this particular card. It features 2560 SPUs as well as 160 Texture Address Units and 64 ROPs.

Compare those specifications to the GeForce GTX 570, which features core speeds of 732 MHz on the GPU, and 950 MHz on the 1280 MB of GDDR5 RAM. It features 480 SPUs as well as 60 Texture Address Units and 40 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 570 4387 points
Difference: 17555 (400%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
GeForce GTX 570 13 Mh/s
Difference: 7 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce GTX 570 219 Watts
Difference: 39 Watts (22%)

Memory Bandwidth

In theory, the GeForce GTX 1080 will be 116% quicker than the GeForce GTX 570 overall, due to its greater bandwidth. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 570 152000 MB/sec
Difference: 175680 (116%)

Texel Rate

The GeForce GTX 1080 should be a lot (about 485%) more effective at texture filtering than the GeForce GTX 570. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 213200 (485%)

Pixel Rate

The GeForce GTX 1080 will be a lot (more or less 251%) more effective at AA than the GeForce GTX 570, and also capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 570 29280 Mpixels/sec
Difference: 73568 (251%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 570

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 570
Manufacturer nVidia nVidia
Year May 2016 December 2010
Code Name GP104-400 GF110
Memory 8192 MB 1280 MB
Core Speed 1607 MHz 732 MHz
Memory Speed 10008 MHz 3800 MHz
Power (Max TDP) 180 watts 219 watts
Bandwidth 327680 MB/sec 152000 MB/sec
Texel Rate 257120 Mtexels/sec 43920 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 2560 480
Texture Mapping Units 160 60
Render Output Units 64 40
Bus Type GDDR5X GDDR5
Bus Width 256-bit 320-bit
Fab Process 16 nm 40 nm
Transistors 7200 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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