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GeForce GTX 1080 vs GeForce GTX 580

Intro

The GeForce GTX 1080 comes with a clock frequency of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also uses a 256-bit bus, and uses a 16 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.

Compare those specs to the GeForce GTX 580, which comes with a clock frequency of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also uses a 384-bit bus, and uses a 40 nm design. It is comprised of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 580 4956 points
Difference: 16986 (343%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce GTX 580 244 Watts
Difference: 64 Watts (36%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1080 should theoretically be much better than the GeForce GTX 580 overall. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 135296 (70%)

Texel Rate

The GeForce GTX 1080 should be quite a bit (about 420%) more effective at AF than the GeForce GTX 580. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 207712 (420%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1080 is the winner, by a large margin. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 580 37056 Mpixels/sec
Difference: 65792 (178%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 580
Manufacturer nVidia nVidia
Year May 2016 November 2010
Code Name GP104-400 GF110
Memory 8192 MB 1536 MB
Core Speed 1607 MHz 772 MHz
Memory Speed 10008 MHz 4008 MHz
Power (Max TDP) 180 watts 244 watts
Bandwidth 327680 MB/sec 192384 MB/sec
Texel Rate 257120 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 2560 512
Texture Mapping Units 160 64
Render Output Units 64 48
Bus Type GDDR5X GDDR5
Bus Width 256-bit 384-bit
Fab Process 16 nm 40 nm
Transistors 7200 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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