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GeForce GTX 1080 vs Radeon HD 7850

Intro

The GeForce GTX 1080 has a GPU clock speed of 1607 MHz, and the 8192 MB of GDDR5X memory runs at 1251 MHz through a 256-bit bus. It also is comprised of 2560 SPUs, 160 TAUs, and 64 ROPs.

Compare all that to the Radeon HD 7850, which features a GPU core clock speed of 860 MHz, and 2048 MB of GDDR5 RAM running at 1200 MHz through a 256-bit bus. It also features 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon HD 7850 5200 points
Difference: 16742 (322%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
Radeon HD 7850 171 Sol/s
Difference: 382 (223%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
Radeon HD 7850 13 Mh/s
Difference: 7 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7850 130 Watts
GeForce GTX 1080 180 Watts
Difference: 50 Watts (38%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1080 should theoretically be a lot better than the Radeon HD 7850 in general. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon HD 7850 153600 MB/sec
Difference: 174080 (113%)

Texel Rate

The GeForce GTX 1080 will be a lot (approximately 367%) faster with regards to anisotropic filtering than the Radeon HD 7850. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon HD 7850 55040 Mtexels/sec
Difference: 202080 (367%)

Pixel Rate

The GeForce GTX 1080 is a lot (about 274%) more effective at FSAA than the Radeon HD 7850, and should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon HD 7850 27520 Mpixels/sec
Difference: 75328 (274%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon HD 7850
Manufacturer nVidia AMD
Year May 2016 March 2012
Code Name GP104-400 Pitcairn Pro
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 860 MHz
Memory Speed 10008 MHz 4800 MHz
Power (Max TDP) 180 watts 130 watts
Bandwidth 327680 MB/sec 153600 MB/sec
Texel Rate 257120 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 2560 1024
Texture Mapping Units 160 64
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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