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GeForce GTX Titan X vs Radeon Pro Duo

Intro

The GeForce GTX Titan X features a GPU core clock speed of 1000 MHz, and the 12288 MB of GDDR5 memory is set to run at 1750 MHz through a 384-bit bus. It also features 3072 Stream Processors, 192 Texture Address Units, and 96 ROPs.

Compare all of that to the Radeon Pro Duo, which uses a 28 nm design. AMD has set the core frequency at 1000 MHz. The HBM RAM is set to run at a speed of 500 MHz on this specific card. It features 4096 SPUs along with 256 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Pro Duo 27167 points
GeForce GTX Titan X 17879 points
Difference: 9288 (52%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan X 250 Watts
Radeon Pro Duo 350 Watts
Difference: 100 Watts (40%)

Memory Bandwidth

Performance-wise, the Radeon Pro Duo should theoretically be quite a bit better than the GeForce GTX Titan X in general. (explain)

Radeon Pro Duo 1024000 MB/sec
GeForce GTX Titan X 336000 MB/sec
Difference: 688000 (205%)

Texel Rate

The Radeon Pro Duo should be quite a bit (approximately 167%) better at texture filtering than the GeForce GTX Titan X. (explain)

Radeon Pro Duo 512000 Mtexels/sec
GeForce GTX Titan X 192000 Mtexels/sec
Difference: 320000 (167%)

Pixel Rate

The Radeon Pro Duo will be quite a bit (approximately 33%) more effective at AA than the GeForce GTX Titan X, and also should be able to handle higher screen resolutions better. (explain)

Radeon Pro Duo 128000 Mpixels/sec
GeForce GTX Titan X 96000 Mpixels/sec
Difference: 32000 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon Pro Duo

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Radeon Pro Duo
Manufacturer nVidia AMD
Year March 2015 April 2016
Code Name GM200 Fiji XT
Memory 12288 MB 4096 MB (x2)
Core Speed 1000 MHz 1000 MHz (x2)
Memory Speed 7000 MHz 500 MHz (x2)
Power (Max TDP) 250 watts 350 watts
Bandwidth 336000 MB/sec 1024000 MB/sec
Texel Rate 192000 Mtexels/sec 512000 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 128000 Mpixels/sec
Unified Shaders 3072 4096 (x2)
Texture Mapping Units 192 256 (x2)
Render Output Units 96 64 (x2)
Bus Type GDDR5 HBM
Bus Width 384-bit 4096-bit (x2)
Fab Process 28 nm 28 nm
Transistors 8000 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon Pro Duo

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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