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GeForce GTX 470 vs Radeon R9 380X

Intro

The GeForce GTX 470 has clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.

Compare that to the Radeon R9 380X, which has GPU core speed of 970 MHz, and 4096 MB of GDDR5 memory running at 1425 MHz through a 256-bit bus. It also features 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380X 9519 points
GeForce GTX 470 2937 points
Difference: 6582 (224%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380X 190 Watts
GeForce GTX 470 215 Watts
Difference: 25 Watts (13%)

Memory Bandwidth

As far as performance goes, the Radeon R9 380X should theoretically be quite a bit superior to the GeForce GTX 470 overall. (explain)

Radeon R9 380X 182400 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 48480 (36%)

Texel Rate

The Radeon R9 380X should be quite a bit (approximately 265%) more effective at texture filtering than the GeForce GTX 470. (explain)

Radeon R9 380X 124160 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 90168 (265%)

Pixel Rate

The Radeon R9 380X should be a lot (more or less 28%) better at AA than the GeForce GTX 470, and capable of handling higher resolutions without slowing down too much. (explain)

Radeon R9 380X 31040 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 6760 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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Radeon R9 380X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon R9 380X
Manufacturer nVidia AMD
Year March 2010 November 2015
Code Name GF100 Tonga XT
Memory 1280 MB 4096 MB
Core Speed 607 MHz 970 MHz
Memory Speed 3348 MHz 5700 MHz
Power (Max TDP) 215 watts 190 watts
Bandwidth 133920 MB/sec 182400 MB/sec
Texel Rate 33992 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 448 2048
Texture Mapping Units 56 128
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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