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Geforce GTX 680 vs Radeon R9 380X

Intro

The Geforce GTX 680 has core speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Radeon R9 380X, which makes use of a 28 nm design. AMD has set the core frequency at 970 MHz. The GDDR5 memory runs at a speed of 1425 MHz on this card. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380X 9519 points
Geforce GTX 680 7650 points
Difference: 1869 (24%)

Ethereum Mining Hash Rate

Radeon R9 380X 19 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 3 (19%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380X 190 Watts
Geforce GTX 680 195 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 680 should in theory be a bit superior to the Radeon R9 380X in general. (explain)

Geforce GTX 680 192256 MB/sec
Radeon R9 380X 182400 MB/sec
Difference: 9856 (5%)

Texel Rate

The Geforce GTX 680 should be a small bit (approximately 4%) faster with regards to texture filtering than the Radeon R9 380X. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R9 380X 124160 Mtexels/sec
Difference: 4608 (4%)

Pixel Rate

The Geforce GTX 680 is a bit (approximately 4%) better at anti-aliasing than the Radeon R9 380X, and also will be able to handle higher resolutions better. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R9 380X 31040 Mpixels/sec
Difference: 1152 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon R9 380X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R9 380X
Manufacturer nVidia AMD
Year March 2012 November 2015
Code Name GK104 Tonga XT
Memory 2048 MB 4096 MB
Core Speed 1006 MHz 970 MHz
Memory Speed 6008 MHz 5700 MHz
Power (Max TDP) 195 watts 190 watts
Bandwidth 192256 MB/sec 182400 MB/sec
Texel Rate 128768 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1536 2048
Texture Mapping Units 128 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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