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Geforce GTX 680 vs Radeon R9 380X

Intro

The Geforce GTX 680 comes with clock speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Radeon R9 380X, which comes with GPU clock speed of 970 MHz, and 4096 MB of GDDR5 memory set to run at 1425 MHz through a 256-bit bus. It also features 2048 Stream Processors, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380X 9519 points
Geforce GTX 680 7650 points
Difference: 1869 (24%)

Ethereum Mining Hash Rate

Radeon R9 380X 19 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 3 (19%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380X 190 Watts
Geforce GTX 680 195 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 680 should be 5% faster than the Radeon R9 380X overall, because of its greater bandwidth. (explain)

Geforce GTX 680 192256 MB/sec
Radeon R9 380X 182400 MB/sec
Difference: 9856 (5%)

Texel Rate

The Geforce GTX 680 will be a little bit (approximately 4%) better at anisotropic filtering than the Radeon R9 380X. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R9 380X 124160 Mtexels/sec
Difference: 4608 (4%)

Pixel Rate

The Geforce GTX 680 is a small bit (more or less 4%) more effective at anti-aliasing than the Radeon R9 380X, and will be able to handle higher resolutions without losing too much performance. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R9 380X 31040 Mpixels/sec
Difference: 1152 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R9 380X
Manufacturer nVidia AMD
Year March 2012 November 2015
Code Name GK104 Tonga XT
Memory 2048 MB 4096 MB
Core Speed 1006 MHz 970 MHz
Memory Speed 6008 MHz 5700 MHz
Power (Max TDP) 195 watts 190 watts
Bandwidth 192256 MB/sec 182400 MB/sec
Texel Rate 128768 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1536 2048
Texture Mapping Units 128 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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