Compare any two graphics cards:
VS

GeForce GT 640 DDR3 vs Radeon R9 380X

Intro

The GeForce GT 640 DDR3 features clock speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon R9 380X, which has core clock speeds of 970 MHz on the GPU, and 1425 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380X 9519 points
GeForce GT 640 DDR3 1560 points
Difference: 7959 (510%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R9 380X 190 Watts
Difference: 125 Watts (192%)

Memory Bandwidth

Theoretically, the Radeon R9 380X should perform quite a bit faster than the GeForce GT 640 DDR3 overall. (explain)

Radeon R9 380X 182400 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 125376 (220%)

Texel Rate

The Radeon R9 380X should be a lot (about 331%) better at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

Radeon R9 380X 124160 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 95360 (331%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon R9 380X is superior to the GeForce GT 640 DDR3, and very much so. (explain)

Radeon R9 380X 31040 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 16640 (116%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 640 DDR3 Radeon R9 380X
Manufacturer nVidia AMD
Year June 2012 November 2015
Code Name GK107 Tonga XT
Memory 2048 MB 4096 MB
Core Speed 900 MHz 970 MHz
Memory Speed 3564 MHz 5700 MHz
Power (Max TDP) 65 watts 190 watts
Bandwidth 57024 MB/sec 182400 MB/sec
Texel Rate 28800 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 32 128
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield