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GeForce GT 640 DDR3 vs Radeon R9 380X

Intro

The GeForce GT 640 DDR3 comes with a GPU core speed of 900 MHz, and the 2048 MB of DDR3 memory is set to run at 1782 MHz through a 128-bit bus. It also features 384 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon R9 380X, which makes use of a 28 nm design. AMD has clocked the core frequency at 970 MHz. The GDDR5 memory runs at a frequency of 1425 MHz on this particular model. It features 2048 SPUs along with 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380X 9519 points
GeForce GT 640 DDR3 1560 points
Difference: 7959 (510%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R9 380X 190 Watts
Difference: 125 Watts (192%)

Memory Bandwidth

In theory, the Radeon R9 380X should be 220% faster than the GeForce GT 640 DDR3 overall, due to its greater data rate. (explain)

Radeon R9 380X 182400 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 125376 (220%)

Texel Rate

The Radeon R9 380X should be quite a bit (about 331%) more effective at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

Radeon R9 380X 124160 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 95360 (331%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon R9 380X is superior to the GeForce GT 640 DDR3, by far. (explain)

Radeon R9 380X 31040 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 16640 (116%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon R9 380X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon R9 380X
Manufacturer nVidia AMD
Year June 2012 November 2015
Code Name GK107 Tonga XT
Memory 2048 MB 4096 MB
Core Speed 900 MHz 970 MHz
Memory Speed 3564 MHz 5700 MHz
Power (Max TDP) 65 watts 190 watts
Bandwidth 57024 MB/sec 182400 MB/sec
Texel Rate 28800 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 32 128
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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