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GeForce GTX 560 Ti 448 vs Radeon R9 Nano

Intro

The GeForce GTX 560 Ti 448 features core speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

Compare those specs to the Radeon R9 Nano, which features core clock speeds of 1000 MHz on the GPU, and 500 MHz on the 4096 MB of HBM memory. It features 4096 SPUs along with 256 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
GeForce GTX 560 Ti 448 4200 points
Difference: 10718 (255%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 Nano 175 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 35 Watts (20%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 Nano will be 256% faster than the GeForce GTX 560 Ti 448 in general, due to its higher bandwidth. (explain)

Radeon R9 Nano 512000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 368000 (256%)

Texel Rate

The Radeon R9 Nano should be quite a bit (about 525%) better at AF than the GeForce GTX 560 Ti 448. (explain)

Radeon R9 Nano 256000 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 215008 (525%)

Pixel Rate

The Radeon R9 Nano should be quite a bit (more or less 119%) faster with regards to full screen anti-aliasing than the GeForce GTX 560 Ti 448, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon R9 Nano 64000 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 34720 (119%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R9 Nano
Manufacturer nVidia AMD
Year December 2011 September 2015
Code Name GF110 Fiji XT
Memory 1280 MB 4096 MB
Core Speed 732 MHz 1000 MHz
Memory Speed 3600 MHz 500 MHz
Power (Max TDP) 210 watts 175 watts
Bandwidth 144000 MB/sec 512000 MB/sec
Texel Rate 40992 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 448 4096
Texture Mapping Units 56 256
Render Output Units 40 64
Bus Type GDDR5 HBM
Bus Width 320-bit 4096-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 8900 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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