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GeForce GTX 560 vs Radeon R9 Nano

Intro

The GeForce GTX 560 has a GPU core speed of 810 MHz, and the 1024 MB of GDDR5 RAM runs at 1001 MHz through a 256-bit bus. It also is made up of 336 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon R9 Nano, which uses a 28 nm design. AMD has clocked the core speed at 1000 MHz. The HBM RAM is set to run at a frequency of 500 MHz on this particular card. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
GeForce GTX 560 3030 points
Difference: 11888 (392%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon R9 Nano 175 Watts
Difference: 25 Watts (17%)

Memory Bandwidth

Performance-wise, the Radeon R9 Nano should in theory be much better than the GeForce GTX 560 overall. (explain)

Radeon R9 Nano 512000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 383872 (300%)

Texel Rate

The Radeon R9 Nano should be much (about 464%) more effective at AF than the GeForce GTX 560. (explain)

Radeon R9 Nano 256000 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 210640 (464%)

Pixel Rate

The Radeon R9 Nano is quite a bit (more or less 147%) better at FSAA than the GeForce GTX 560, and also will be able to handle higher screen resolutions better. (explain)

Radeon R9 Nano 64000 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 38080 (147%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon R9 Nano
Manufacturer nVidia AMD
Year May 2011 September 2015
Code Name GF114 Fiji XT
Memory 1024 MB 4096 MB
Core Speed 810 MHz 1000 MHz
Memory Speed 4004 MHz 500 MHz
Power (Max TDP) 150 watts 175 watts
Bandwidth 128128 MB/sec 512000 MB/sec
Texel Rate 45360 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 336 4096
Texture Mapping Units 56 256
Render Output Units 32 64
Bus Type GDDR5 HBM
Bus Width 256-bit 4096-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 8900 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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