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Geforce GTX 680 vs Radeon R9 Nano

Intro

The Geforce GTX 680 uses a 28 nm design. nVidia has set the core speed at 1006 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this particular model. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the Radeon R9 Nano, which has GPU clock speed of 1000 MHz, and 4096 MB of HBM memory set to run at 500 MHz through a 4096-bit bus. It also is comprised of 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
Geforce GTX 680 7650 points
Difference: 7268 (95%)

Ethereum Mining Hash Rate

Radeon R9 Nano 30 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 14 (88%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 Nano 175 Watts
Geforce GTX 680 195 Watts
Difference: 20 Watts (11%)

Memory Bandwidth

Performance-wise, the Radeon R9 Nano should in theory be a lot superior to the Geforce GTX 680 in general. (explain)

Radeon R9 Nano 512000 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 319744 (166%)

Texel Rate

The Radeon R9 Nano is much (approximately 99%) better at anisotropic filtering than the Geforce GTX 680. (explain)

Radeon R9 Nano 256000 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 127232 (99%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon R9 Nano is a better choice, by far. (explain)

Radeon R9 Nano 64000 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 31808 (99%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon R9 Nano

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R9 Nano
Manufacturer nVidia AMD
Year March 2012 September 2015
Code Name GK104 Fiji XT
Memory 2048 MB 4096 MB
Core Speed 1006 MHz 1000 MHz
Memory Speed 6008 MHz 500 MHz
Power (Max TDP) 195 watts 175 watts
Bandwidth 192256 MB/sec 512000 MB/sec
Texel Rate 128768 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 1536 4096
Texture Mapping Units 128 256
Render Output Units 32 64
Bus Type GDDR5 HBM
Bus Width 256-bit 4096-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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