Compare any two graphics cards:
GeForce GT 340 vs Radeon R9 M395X
IntroThe GeForce GT 340 features a core clock frequency of 550 MHz and a GDDR5 memory speed of 850 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is made up of 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the Radeon R9 M395X, which uses a 28 nm design. AMD has clocked the core frequency at 723 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this specific card. It features 2048 SPUs along with 128 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 M395X should in theory perform a lot faster than the GeForce GT 340 in general. (explain)
Texel RateThe Radeon R9 M395X will be a lot (more or less 426%) faster with regards to anisotropic filtering than the GeForce GT 340. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon R9 M395X is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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