Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon R9 M375X
IntroThe GeForce GTX 650 Ti comes with a core clock speed of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.Compare those specifications to the Radeon R9 M375X, which uses a 28 nm design. AMD has clocked the core frequency at 1015 MHz. The GDDR5 RAM works at a frequency of 1125 MHz on this particular card. It features 640 SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GTX 650 Ti should in theory be a little bit superior to the Radeon R9 M375X in general. (explain)
Texel RateThe GeForce GTX 650 Ti is much (more or less 46%) more effective at texture filtering than the Radeon R9 M375X. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 M375X is the winner, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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