Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs Radeon R9 M375
IntroThe GeForce GTX 260 216SP 55 nm uses a 55 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 RAM is set to run at a speed of 999 MHz on this particular model. It features 216 SPUs along with 72 TAUs and 28 Rasterization Operator Units.Compare those specs to the Radeon R9 M375, which has a clock speed of 1015 MHz and a DDR3 memory frequency of 1100 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 260 216SP 55 nm is 218% quicker than the Radeon R9 M375 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 260 216SP 55 nm should be just a bit (more or less 2%) better at anisotropic filtering than the Radeon R9 M375. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 M375 is the winner, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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