Compare any two graphics cards:
GeForce GTX 460 (OEM) vs Radeon R9 M370X
IntroThe GeForce GTX 460 (OEM) comes with a core clock speed of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is comprised of 336 SPUs, 56 Texture Address Units, and 32 ROPs.Compare all that to the Radeon R9 M370X, which features GPU core speed of 800 MHz, and 2048 MB of GDDR5 RAM running at 1125 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 460 (OEM) should theoretically be quite a bit faster than the Radeon R9 M370X in general. (explain)
Texel RateThe GeForce GTX 460 (OEM) is just a bit (more or less 14%) more effective at anisotropic filtering than the Radeon R9 M370X. (explain)
Pixel RateThe GeForce GTX 460 (OEM) will be much (approximately 63%) better at anti-aliasing than the Radeon R9 M370X, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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