Compare any two graphics cards:
GeForce 8500 GT vs Radeon R7 M360
IntroThe GeForce 8500 GT features a GPU core speed of 450 MHz, and the 512 MB of DDR2 RAM runs at 400 MHz through a 128-bit bus. It also is made up of 16 SPUs, 8 TAUs, and 4 ROPs.Compare those specifications to the Radeon R7 M360, which uses a 28 nm design. AMD has clocked the core speed at 1125 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this card. It features 384 SPUs as well as 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R7 M360 is 25% quicker than the GeForce 8500 GT overall, because of its greater data rate. (explain)
Texel RateThe Radeon R7 M360 should be much (about 650%) better at anisotropic filtering than the GeForce 8500 GT. (explain)
Pixel RateThe Radeon R7 M360 will be quite a bit (about 400%) more effective at AA than the GeForce 8500 GT, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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