Compare any two graphics cards:
Radeon HD 3690/3830 vs Radeon R7 M360
IntroThe Radeon HD 3690/3830 features a GPU core clock speed of 668 MHz, and the 256 MB of GDDR3 RAM is set to run at 828 MHz through a 128-bit bus. It also is comprised of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon R7 M360, which has core clock speeds of 1125 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 3690/3830 will be 66% quicker than the Radeon R7 M360 overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon R7 M360 is a lot (approximately 153%) faster with regards to texture filtering than the Radeon HD 3690/3830. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 3690/3830 is superior to the Radeon R7 M360, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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