Compare any two graphics cards:
Radeon HD 6970 vs Radeon R7 M360
IntroThe Radeon HD 6970 makes use of a 40 nm design. AMD has clocked the core speed at 880 MHz. The GDDR5 RAM is set to run at a speed of 1375 MHz on this specific model. It features 1536 SPUs along with 96 TAUs and 32 ROPs.Compare those specs to the Radeon R7 M360, which makes use of a 28 nm design. AMD has clocked the core speed at 1125 MHz. The DDR3 RAM is set to run at a speed of 1000 MHz on this particular model. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon HD 6970 should be quite a bit faster than the Radeon R7 M360 in general. (explain)
Texel RateThe Radeon HD 6970 should be much (about 213%) faster with regards to anisotropic filtering than the Radeon R7 M360. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 6970 is superior to the Radeon R7 M360, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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