Compare any two graphics cards:
Radeon R5 M330 vs Radeon R7 360
IntroThe Radeon R5 M330 has a GPU core clock speed of 1030 MHz, and the 2048 MB of DDR3 RAM is set to run at 900 MHz through a 64-bit bus. It also is comprised of 320 SPUs, 20 Texture Address Units, and 8 ROPs.Compare those specifications to the Radeon R7 360, which features GPU core speed of 1050 MHz, and 2048 MB of GDDR5 memory set to run at 1625 MHz through a 128-bit bus. It also features 768 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon R7 360 should theoretically be much superior to the Radeon R5 M330 overall. (explain)
Texel RateThe Radeon R7 360 should be a lot (approximately 145%) more effective at AF than the Radeon R5 M330. (explain)
Pixel RateThe Radeon R7 360 should be a lot (more or less 104%) more effective at AA than the Radeon R5 M330, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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