Compare any two graphics cards:
GeForce GTX 960M vs Radeon R5 M330
IntroThe GeForce GTX 960M uses a 28 nm design. nVidia has set the core speed at 1096 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this card. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.Compare those specs to the Radeon R5 M330, which comes with a GPU core clock speed of 1030 MHz, and 2048 MB of DDR3 memory set to run at 900 MHz through a 64-bit bus. It also is comprised of 320 Stream Processors, 20 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 960M should in theory be a lot faster than the Radeon R5 M330 in general. (explain)
Texel RateThe GeForce GTX 960M should be quite a bit (approximately 113%) faster with regards to anisotropic filtering than the Radeon R5 M330. (explain)
Pixel RateThe GeForce GTX 960M should be a lot (more or less 113%) faster with regards to full screen anti-aliasing than the Radeon R5 M330, and also will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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