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GeForce GTX 960M vs Radeon R5 M330

Intro

The GeForce GTX 960M features a core clock frequency of 1096 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 ROPs.

Compare that to the Radeon R5 M330, which features core speeds of 1030 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs along with 20 Texture Address Units and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 960M should in theory perform a lot faster than the Radeon R5 M330 overall. (explain)

GeForce GTX 960M 64000 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 49600 (344%)

Texel Rate

The GeForce GTX 960M should be quite a bit (about 113%) more effective at texture filtering than the Radeon R5 M330. (explain)

GeForce GTX 960M 43840 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 23240 (113%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 960M is a better choice, by far. (explain)

GeForce GTX 960M 17536 Mpixels/sec
Radeon R5 M330 8240 Mpixels/sec
Difference: 9296 (113%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon R5 M330
Manufacturer nVidia AMD
Year March 12 2015 2015
Code Name GM107 Oland
Memory 2048 MB 2048 MB
Core Speed 1096 MHz 1030 MHz
Memory Speed 4000 MHz 1800 MHz
Power (Max TDP) 65 watts (Unknown) watts
Bandwidth 64000 MB/sec 14400 MB/sec
Texel Rate 43840 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 640 320
Texture Mapping Units 40 20
Render Output Units 16 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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