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GeForce GTX 660 vs GeForce GTX 880M

Intro

The GeForce GTX 660 makes use of a 28 nm design. nVidia has clocked the core speed at 980 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this specific model. It features 960 SPUs as well as 80 TAUs and 24 ROPs.

Compare that to the GeForce GTX 880M, which has GPU clock speed of 954 MHz, and 4096 MB of GDDR5 RAM set to run at 1000 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 660 5063 points
Difference: 1297 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 660 140 Watts
Difference: 10 Watts (8%)

Memory Bandwidth

The GeForce GTX 660, in theory, should perform a little bit faster than the GeForce GTX 880M overall. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 16192 (13%)

Texel Rate

The GeForce GTX 880M is quite a bit (approximately 56%) better at anisotropic filtering than the GeForce GTX 660. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 43712 (56%)

Pixel Rate

The GeForce GTX 880M is quite a bit (approximately 30%) faster with regards to anti-aliasing than the GeForce GTX 660, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 7008 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce GTX 880M
Manufacturer nVidia nVidia
Year September 2012 March 12 2014
Code Name GK106 GK104
Memory 2048 MB 4096 MB
Core Speed 980 MHz 954 MHz
Memory Speed 6008 MHz 4000 MHz
Power (Max TDP) 140 watts 130 watts
Bandwidth 144192 MB/sec 128000 MB/sec
Texel Rate 78400 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 960 1536
Texture Mapping Units 80 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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